Digital Comic Design as an Information Medium to Increase Awareness of the Negative Impacts of Online Gambling

Main Article Content

Kevin Raihan Rawis
Ratih Mahardika

Abstract

The development of digital technology has made it easier for people to access everything. However, this can also create problems, such as the practice of online gambling. The use of online gambling has an impact on social, economic, and mental health, especially for adolescents and young adults. The purpose of this research is to design a Webtoon-based digital comic as an easily accessible and visually appealing information medium about the impact of online gambling. This research uses a mixed-method type with a design thinking approach, which has five stages: Empathize, Define, Ideate, Prototype, and Test. This data was obtained thru interviews with psychologists, administering questionnaires to 152 respondents aged 15-25, literature studies, and comic comparisons. The results show that this comic is quite effective as an information medium, with 94.4% of respondents gaining new knowledge and 80.65% considering the comic beneficial for understanding online gambling information. Further research is suggested to develop similar media with the same theme or other social issues, with better visual quality and a stronger storyline, so that the educational message is more easily accepted by all segments of society.

Article Details

How to Cite
Raihan Rawis, K., & Mahardika, R. (2026). Digital Comic Design as an Information Medium to Increase Awareness of the Negative Impacts of Online Gambling. Inspirasi : Jurnal Pendidikan Dan Kebudayaan, 3(1), 56–77. https://doi.org/10.69836/inspirasi-jpk.v3i1.687
Section
Section Policy
Author Biography

Ratih Mahardika, Faculty of Science, Engineering, and Design, Trilogi University

Ratih Mahardika is a learner designer and social empowerment activist who is currently active as a lecturer in visual communication design at Trilogi University. She completed her undergraduate education in Industrial Product Design at the Sepuluh Nopember Institute of Technology (ITS) Surabaya and her master's in design at the Bandung Institute of Technology and is currently completing her doctoral education in Fine Arts and Design at the Bandung Institute of Technology (ITB). She is currently a national administrator at the Indonesian Visual Communication Design Professional Association (AIDIA). In addition to being active as an academic and practitioner, she also actively participates in national and international exhibitions.

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